![]() However, as Typo progresses, the price will change once deemed necessary, to reflect the complexity and time spent on developing Typo. With the release of Typo into early access, it isn't a finished game, therefore we would never expect anyone to pay the price of a 'full game' for it. Will the game be priced differently during and after Early Access? The current state of the game reflects what Typo will one day be, but at the moment it is merely a toddler finding its place in the world.” We want to be honest with and say that there isn't much now, but there is a LOT to come. There aren't chapters yet and the play is fairly limited. “It's OK, it's very 'proof of concept' and doesn't include a lot of that aforementioned richness. What is the current state of the Early Access version? But nothing feature related is as of yet confirmed.” ![]() There will also be much more interaction with the world, bringing in dexterity puzzles and allowing the player to move around their environment. This will work in a chapter-style system (like small levels) and will allow the player to freely hop, skip, and jump their way around the game, revisiting parts that they really enjoyed. The actual game will incorporate a rich storyline that will explore the intricacies of Athena and the world she has created. ![]() “In its current state, it's almost tech-demo-y. How is the full version planned to differ from the Early Access version? We keep asking ourselves "Does this feel like a polished game?" and if the answer is no, we keep working on those key features until they do, but until the answer stops being no, we will remain in early access.” We aim to take the game out of early access once we have a finalised system for the games various 'chapters' and also at least, 3 chapters to go along with it. “Could be a month, more like a year, but not much longer :) We want the outcome to have varied endings to each chapter and for people to want to replay Typo to experience them all!”Īpproximately how long will this game be in Early Access? This will help us with our goals of creating a full game as opposed to a small linear story. It means that we won't have to rush things and that we will also be able to get a whole bunch of invaluable feedback. With our somewhat small team, early access will give us the opportunity to work towards realistic deadlines and stay within our allocated budgets. Fortunately though, whilst we may be few, we do have the drive! The reason we have decided to make Typo early access is simple, in doing so we can develop the game and get all of your feedback at the same time, allowing us to deliver a great experience at our own pace! If you guys could help me out, it would be great.“We here at White Mage Games would love to devote 100% of our time and have 100+ people working on Typo, however, as a small studio, we can do neither. Secondly, they always appear to be spawning at the center of the region, rather than the "randompointinregion" i have it set to. I only have 2 names for them, and only one name is appearing above them. (instead of making a ton of units, i just have a floating text say their name, and add a couple dummies with endurence aura later on - to make it harder). To destroy them, you must type out their name and they will explode. The point is that creeps will come from all sides of the map, coming to the center (where you and the castle are). Now let me explain, i want to make this a small 4 player map that people can enjoy. I have to make levels and add in a couple more things, but basically the problem is, the main point of the map is running into a couple difficulties. ![]() If you do download it, the first thing you'll notice is that it is in it's first couple stages. I am kinda making this for my friends or whoever can type fast. Hey guys (it's been a while since my last post)Īnyways, this is just a little side project that i am having a tough time with
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